Profile PictureAnurag Raturi

RUBIKS CUBE RIG WITH GEOMETRY NODES

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this is a V1 of rubiks cube rig with geometry nodes.its still a little glitchy sometimes but for the "most" parts works fine

I’m PRETTY SURE this is not how it is supposed to be done because, in the process of making this, i realized it would require some quaternion math to rotate the points(not sure about that either yet) . but I am instead separating instances on the basis of proximity and rotating them along the bounding box center . This is pretty much a hack and “breaks the rig” every once in a while, but works fine for the time being. I’ll probably have to study the right way and work more on this to make it better.

YOU can follow more WIP with project files on https://www.patreon.com/posts/this-works-82193328

IMPORTANT: PLEASE REMEMBER TO ROTATE ONE SIDE AT A TIME ONLY BY multiples of 90 degrees ONLY!! if you are keyframing remember not to overlap to animation keyframes it will glitch out the rig.

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PLEASE REMEMBER TO ROTATE ONE SIDE AT A TIME ONLY BY multiples of 90 degrees ONLY!! if you are keyframing remember not to overlap to animation keyframes it will glitch out the rig.

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$2+

RUBIKS CUBE RIG WITH GEOMETRY NODES

0 ratings
Add to cart